I downloaded the Unity Remote 4 which is supposed to be used to view and test your game on your phone without having to publish it. I started the app and it instructed me to connect my phone to my computer with a USB, and go to Edit > Project Setting > Editor and select IOS. I did the following and started the game on the editor put it did not show on my phone. Am I missing something? Can someone walk me through the steps if they know?
I’m by no means an expert on IOS development, as I do mostly Android development. I’m guessing you used the Unity IOS development manual: http://docs.unity3d.com/Manual/iphone.html
Something to check: In Unity, go to “File/Build Settings”. In that window, you’ll see a spot for “Platform”. Make sure “IOS” is the selected platform. If not, you need to select it, and click the button “Switch Platform”. Make sure you save your scene, and back up your project, first (that’s always smart to do anyway). Once the platform is switched, you should probably restart Unity. Also, you should have your iDevice plugged in to your usb port, and have the remote app running when you load up Unity. Also, under the “Project Settings” you already did, you should put your company name and game name at the top. And you MUST click the “Other Settings” tab and complete the “Bundle Identifier” and “Bundle Version”. Your Bundle Identifier is formatted like this: com.YourCompanyName.YourGameName The Bundle Version is just the version number of your game.
Those are just some easily missed details I can think of off the top of my head. Hope it helps a little.
Do you run Window or Mac? On Windows you need to ensure, that iTunes is installed properly!
Hey this has probably been answered but I was having the same problem, even though I had iTunes installed. I decided to update Unity to the latest version(4.6) and “poof” it started working.
I have had this issue previously and solved it using the following:
1)Check the build platform is correct, i.e if the remote is on an IOS device ensure your building for IOS
2)in the editor choose any IOS device for IOS and Android for android
3)start the unity remote app
4)click the play button in the editor and it should appear on the device
I had problems as well. I restarted my computer and it worked.
This problem still exists two years later. I’ve discovered that most of these answers are correct all at the same time.
Here is how I solved the problem:
- Installed and logged into iTunes.
- Checked in Edit > Project Settings > Player and filled out the necessary lines like in PheonixTalon’s answer.
- Restarted both the Unity Remote 4 app and Unity (5.3.5f1), launching the app first and leaving it open while Unity loads.
If that still persists then try restarting everything; both the computer and the iDevice.
With all this said and done, I strongly believe that the Unity Remote needs an update, or at least a revision.