Hi, I have my project setup up (in player preferences) so the default orientation is portrait. In the drop down within the editor, I have the it set to iPhone 4G TALL and in a start function I have this code:
Screen.orientation = ScreenOrientation.Portrait;
Yet, when I use unity remote to test my game (as opposed to a full build) it still plays in landscape mode!
Am I missing a setting?
Thanks!
If I change the target res in the drop down it actually updates, but still remains in landscape....
– AntLewis