Well I downloaded the Unity Remote that was given to me in the email and after loading it up in Xcode I had a number of problems:
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No active SDK - even after trying to set the sdk to 3.2, 3.1.3 and 4.0 I would get the next error
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missing code signing for build …it spewed out some two dozen digits and claimed it was missing
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2 errors that UnityRemote.app would be overwriting itself.
The unity remote that came with 1.7i had no issues. Everything worked out of the box.
After spending a frustrating day getting nowhere, I’m going back to 1.7 so I can catch up on some work that needs to be done on the game. I was very disappointed because when I finally got a build to run, it ran very slow and were several graphics problems.
I was hoping that this (while being a beta build) would at least allow us to use features like the monodevelop debugging (but that kept crashing too). Graphically overall the new version looks great but I’d have to honestly classify it as an alpha build.
With no word on any updates soon, I’m afraid it will be weeks before we can get our game running (with unity remote, monodevelop debugging, profiling etc…) after my last message I thought I’d give it one more try but it’s been a week of constant battles to get the game to even start up. Let alone test it.
I’m sure that whenever this app is ready a few months down the road I’d be happy to try it again.
I see there’s light maps and other cool features it has (which I was hoping that i could start porting our build over so that when then final release is available we’d be ahead of the game but I need to do more than play with light maps and tweak the visual fidelity of the game. Since all that doesn’t matter if most of the app isn’t working or isn’t working properly.
Like I said, Ive got to go back to 1.7 tomorrow, if by chance there’s an update with some serious fixes, as a beta tester, I hope I’ll be informed.
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