Unity Remote Performance authentic

Hi CommUnity,

Is the performance I get when I test my iPhonegame directly in Unity (using UnityRemote as the input-Device) equal to the performance I’d get if I build and run the game natively on my iPhone?
I’ve set this graphics-emulation thing to iphone xbs or sth like that.

thx

the performance of the remote has nothing to do with the device at all.

Its only for iphone input support in the editor

ok thx