In unity remote 5 my screen is squashed on my iphone 11 and cant figure out why.
This is what it looks like:
And this is what it should look like:
I use unity 2019.2.19f1 with the build settings set to IOS.
In unity remote 5 my screen is squashed on my iphone 11 and cant figure out why.
This is what it looks like:
And this is what it should look like:
I use unity 2019.2.19f1 with the build settings set to IOS.
When I change my device to iphone 11 instead of any IOS device i get this error
Could not start remote support for device: ApplicationException: Couldn't create device API for device: 00008030000550643AC0802E
UnityEditor.Modules.ModuleManager.GetDevice (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Modules/ModuleManager.cs:395)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:13)
I’m having the same issue, I presume it would be different built but the app doesn’t let you naitively see it which sucks. If anyone else has a solution would be great
@Super_Gamer2006 Set the Display 1 in the upper left of your Game tab to the resolution and orientation of your phone. It seems it’s just a video of the Game window in play mode that is being sent to the phone. So try to match the two as best as possible and the stretching may go away
,Set the Display 1 in the upper left of your Game tab to the resolution and orientation of your phone. It seems it’s just a video of the Game window in play mode that is being sent to the phone. So try to match the two as best as possible and the stretching may go away