I was using Unity’s own Remote Settings for my Android Game.
However, as I switched the platform and tried to compile it for UWP sudden errors appeared in DriveableProperty.cs(part of remote settings).
Basically none of reflection specific methods work such as GetType(), GetProperty(), GetField().
The reason I believe is because reflection API in .NET for UWP slightly diverses from the one used in standalone applications.
Is there some workaround to make it work, or am I just doing it wrong?