Ok, I haven’t seen anyone posting about this so I might just be doing something wrong. I’m trying to test out my app using Unity Remote. I can get it to connect to my mac mini and the game appears on the screen of the iPod Touch (3.1.3). At that point Remote does not accept any input (or if it does, it doesn’t forward it to Unity). About 5 seconds later, Remote disconnects from Unity.
Unity 1.7 and the previous version of Unity Remote used to do this for me alot. I had to restart Unity all the time, and make sure to never start Remote after hitting the play button in the editor. Unity 3 cleared all that up for me.
That said, I find the biggest factor for me is the quality of my wifi connection. I’ve experienced trouble like this since moving my office farther from my router, so I think the problem is one of latency due to interference from all my neighbor’s wifi. I have an old previously-unused wifi router in my office now that I turn on and connect to when I’m working, and Remote performance instantly goes from dicey to flawless.
the remote has always been terrible, however I do not have a problem so far (except the horrid image quality) in 3.0. try turning the “display” off in the remote.
what I usually do and make the remote not going crazy , it’s simply create a local network just for that on the Mac and connect to it on the iPhone.
And my remote never loose connection when i do like this…
For the image quality , well i think the purpose of remote is actually remote “control” only , not a substitute of iPhone showing your game like “real” through unity …image quality wise
-Unity 3 iphone running penelope project on my laptop
-set up as ad hoc connection
-compile the unity remote, install on the device
-run the app
-the game shows up and play
I have tried 10 minutes ago and it seems to work fine
Hello Vogles, please elaborate your problem by describing the procedure you are following.
Previous versions of Unity Remote require a much dedicated connection between your iTouch and Unity iPhone and it often disconnects you remotely.
As mentioned by decimal0
This problem has been solved in latest version of Unity remote and do not hit play button until Unity remote displays you a message of “Waiting for the Play button in editor”. However it does require a persistent Wi-Fi connection and both your mac-mini and iTouch need to be connected to the same Wi-Fi.