Hi, I see a few of people asked similar question earlier, but don’t find an answer that works / explains…
I tried both Unity Remote 5 (from Google playstore) and Unity 4 (Built in Unity from asset store)… I tried both with Unity 5.6 and 2017.
It works fine with my Android 5.0.2 device (HTC one M7), but does not work with my Android 6.0 device. (Micromax E453).
In the Android 6 device, It doesn’t even ask for “Do you want to allow this machine to debug via USB?” (Or something like that) which came up in Android 5.
So, my question here is, is there any specific steps that has to be done in Android 6 in addition to the procedure in Android 5?
Thanks a Lot
(Couldn’t post in help section, as there was no tags that i could select…)
If it helps , you must enable debug options in your phone, also, when you connect your device to your PC , it has de option of “Only chargue” or somehting similiar, change it to “Transfer photos” or something similar in order to work, after that, open your remote, and then restart your unity project
Thanks for responding…
All the steps you mentioned worked fine for my Android 5 device. But not on my android 6 device. And yes, i had tried all of them before making this post. It is either some settings specific to Android 6, or (hope not…) USB driver for my phone. Presently i am working on my Android 5 phone until this thing sorts out…
As it turns out, it was the USB driver issue for my specific phone. I uninstalled Google USB driver (from android studio config menu) and instead, installed the universal driver from http://adbdriver.com , and I am able to connect from unity.
As for “remote execution” from Unity editor, The Unity Remote 5.0 from Google play store didn’t work … “This is not supported in this device”. So, I got the Unity Remote 4.0 from Unity Asset store, built it into an .apk file and installed in my mobile. Now I am able to do remote execution also.