Unity Render Streaming poor performance when broadcasting from mobile?

Hello,
I am testing out the render streaming package and I’m noticing I get only 1-2 fps streaming when broadcasting from my mobile device to my PC. The framerate of the mobile app is fine, it’s just the stream that is low fps. When I broadcast from my PC to mobile device, the framerate is fine. I’m wondering if this has to do with hardware codecs? Perhaps my PC defaults to the nvidia codec but my mobile device is using a software codec? I’ve used other streaming techniques on my mobile device with decent results so this seems specific to the Unity Render Streaming. Is there anything I can try to improve performance when broadcasting from a mobile device?
Thanks in advance.