This might be a noob question, but I have searched all over the place and maybe I’m not phrasing it correctly or something. I used an online tool from mixamo.com to rig my 3d model and my model is really professional looking in there.
When I import into Unity, my model looks really amateur both inside and outside the game.

Can someone explain to me how I can make unity make my model look more like it does on the mixamo site?
I found the answer to my own question.
Basically, the default shader in unity is kind of bad. Using the unitychan shader or a shader I found called matCap looked many times better.