I made a model in Blender and when I render it, it looks quite awesome, but when I come to Unity and I export to fbx, and import in Unity with all materials, no matter what I do, even if I set the quality of the materials to 4096, and all the graphical settings to the highest, it just looks more like how I see it in the Texture or Object mode in Blender instead of how it looks in the rendered mode in Blender. I like to make it and to be able to play it in the rendered version of how it looks in Blender when making a game out of it, because it looks so much more beautiful and better in a graphical way, but maybe this is not possible in Unity…
Real time rendering is always compromise (especially light). You can prepare proper normal/height/specular maps, it helps a lot. And in case it is still not sufficient, change game engine, CryEngine, UDK or Unigine have far superior rendering quality.
Unity is the best for me now, since I only started since 5 months ago. The major problem is that I cannot export my material from Blender to Unity. For example: I made a sweater, with a wool like texture. When exporting, only a dull yellow color is left. I could however export a normal map for the pants, which looked quite nicely. But the wooly texture/normal map “look a like” (not a single diffuse UV texture) from the sweater is not exporting I guess, since Unity doesnt seem to recognise the material from Blender. I could however try to remake this in Gimp, but that would also be hard… I am not doubting about Unity’s graphics however, they look fine. Problem is the exporting, and UDK or Cry seem to be too hard for a beginner ( for scripting purposes especially).
Unity is the best for me now, since I only started since 5 months ago. The major problem is that I cannot export my material from Blender to Unity. For example: I made a sweater, with a wool like texture. When exporting, only a dull yellow color is left. I could however export a normal map for the pants, which looked quite nicely. But the wooly texture/normal map “look a like” (not a single diffuse UV texture) from the sweater is not exporting I guess, since Unity doesnt seem to recognise the material from Blender. I could however try to remake this in Gimp, but that would also be hard… I am not doubting about Unity’s graphics however, they look fine. Problem is the exporting, and UDK or Cry seem to be too hard for a beginner ( for scripting purposes especially).
Did you make the texture/normal map in Blender? If so try exporting it out of blender, creating a new material, and putting that texture on that material.
Then try that.
The problem is that I made this as a material out of the UV editor. I dont see a button for exporting materials out of Blender, and I already searched a lot on the internet…
I know you can’t export materials but you can do rtt (Render to text-er) for your uv texture export and find some nice material in assets store it’s help you lot otherwise make it own sheder for it.
Can I get it to look exactly like that in Unity or will I need UDK or CryEngine? Just wondering. It’s awesome looking for my first go at ArchViz style.