Unity Rendering vs Blender Rendering

Hi guys,

I made a model in Blender and when I render it, it looks quite awesome, but when I come to Unity and I export to fbx, and import in Unity with all materials, no matter what I do, even if I set the quality of the materials to 4096, and all the graphical settings to the highest, it just looks more like how I see it in the Texture or Object mode in Blender instead of how it looks in the rendered mode in Blender. I like to make it and to be able to play it in the rendered version of how it looks in Blender when making a game out of it, because it looks so much more beautiful and better in a graphical way, but maybe this is not possible in Unity…

Real time rendering is always compromise (especially light). You can prepare proper normal/height/specular maps, it helps a lot. And in case it is still not sufficient, change game engine, CryEngine, UDK or Unigine have far superior rendering quality.

Unigine is far from any indie

Not true.

Unity is the best for me now, since I only started since 5 months ago. The major problem is that I cannot export my material from Blender to Unity. For example: I made a sweater, with a wool like texture. When exporting, only a dull yellow color is left. I could however export a normal map for the pants, which looked quite nicely. But the wooly texture/normal map “look a like” (not a single diffuse UV texture) from the sweater is not exporting I guess, since Unity doesnt seem to recognise the material from Blender. I could however try to remake this in Gimp, but that would also be hard… I am not doubting about Unity’s graphics however, they look fine. Problem is the exporting, and UDK or Cry seem to be too hard for a beginner ( for scripting purposes especially).

Unity is the best for me now, since I only started since 5 months ago. The major problem is that I cannot export my material from Blender to Unity. For example: I made a sweater, with a wool like texture. When exporting, only a dull yellow color is left. I could however export a normal map for the pants, which looked quite nicely. But the wooly texture/normal map “look a like” (not a single diffuse UV texture) from the sweater is not exporting I guess, since Unity doesnt seem to recognise the material from Blender. I could however try to remake this in Gimp, but that would also be hard… I am not doubting about Unity’s graphics however, they look fine. Problem is the exporting, and UDK or Cry seem to be too hard for a beginner ( for scripting purposes especially).

Did you make the texture/normal map in Blender? If so try exporting it out of blender, creating a new material, and putting that texture on that material.
Then try that.

The problem is that I made this as a material out of the UV editor. I dont see a button for exporting materials out of Blender, and I already searched a lot on the internet…

I know you can’t export materials but you can do rtt (Render to text-er) for your uv texture export and find some nice material in assets store it’s help you lot otherwise make it own sheder for it.

I have a similar scenario with a question. Here is a Blender/Cycles rendered image of a castle room for the game I plan to make:

Can I get it to look exactly like that in Unity or will I need UDK or CryEngine? Just wondering. It’s awesome looking for my first go at ArchViz style.

Have check if it’s work (Blender FX v1.1)

Right now unity have more quality like

Unity Asset Store - The Best Assets for Game Making and many more check in assets store.

So i thing you make exactly same.

have you tried image > package as PNG?
or UV Map > Export UV?

Thanks, I will try that! ( little stuck in AI for now)

UV MAP > Export UV?? Where is the button for that? I cannot see it, only on Colladae. but Collada doesnt do any good, it doesnt work somehow…