Unity Rendering

Hi

Im working on a project where im using an atlas for my 3d objects and UI sprites.
Normaly i should got 1 drawcall because im using one atlas, but instead i got 2 draw calls.
Is that normal ? does Unity render the 3D and 2D on separate passes ?

Thanks

Yes its probably normal.

If your game isn’t having performance issues, you should not care about this at all.