I want to transition between two mocap files in mecanim, but the second animation is not oriented the right way anymore.
I looked at the two files in Motion builder and they are oriented properly.
Unity somehow decides to change the orientation of the second mocap, and I don’t know how to fix that when I’m using the fbx/animation clip directly in the animator.
Any ideas?
Looks like I had to change some settings on the root transform in the animation import panel. The defaults are what Unity calculates. I had to change it to original.