Unity repeats my texture over each individual face of an object?

Hi, I’m fairly new to unity, i have been working with it for two months, but i still haven’t been able to figure this out. What happens is that the texture is placed on each individual face, rather than the mesh as a whole. here’s an example with the leave mesh i made for a tree… 13607-troublshoot.gif

basically, when i made the mesh, the texture would be on each face, causing it to be very small. changing the tiling causes it to change size, but still on each individual face…

please help me, i can’t figure out what went wrong…

The problem is the way you unwrapped. The particular unwrap you have says to put 1 texture/face. Getting it to wrap around the object and look nice is sort of an art (and usually involves making seams.)

If you get it right, blender’s UV panel will show all the faces sort of arranged inside the texture square (like a cut-out barbie dress.)