I know that we need to wait for 5k rewarded ads impressions for unity servers to adjust the revenue system.But now my game has displayed over 9k rewarded ads and the eCPM is less than 2$.On some days it is even 0$.The rewarded ads are displayed all over the world in all tiers.Yet the eCPM is so less.I have added two ad networks inside the game → admobs and unity ads.I have coded in such a way that both networks display the rewarded ads alternatively. So at the end of the day same number of ads are shown on both the networks. So after a month admobs has accrued around 50$(daily average 1.5$) while unity ads has just accrued around 10$(daily average 0.3$). Is this behaviour of unity ad network normal ? Should I wait for some more time or should i change my ad network to Facebook ads instead ? And why is the request colum 0 for rewarded ads ? Is there some error in my code. The only way to request a rewarded ad is → “Advertisement.IsReady(myPlacementId)”…I don’t know guys Unity ads is wierd ! I have uploaded a few screenshots of my report.
I have only put rewarded ads inside the project…So the report below is of rewarded ads only
Please tell me why the hell are the requests zero ->>>>


