what the heck?? is this a glitch?? … its gotta be, i just added a state to the animator states, and then ALL the animations in the layer got rotated a little bit, and i dont know how to un-rotate them!!!
this is what its supposed to look like, he’s holding the gun at 0 degrees, straight ahead
(yeah its not totally correct to real life, its needed for my mechanics, although, ill probably end up changing it)
and lol the long rifle is ptrs-41

im messing with the states, here i have a standRot blend tree… it used to blend between 90 degrees left, and 0 center, and 90 degrees right… but now i wanted to change it to just be 1 animation of 0 degrees… i added a new state (non blendtree) with just the 0 degrees… and when i did that ALL the animations on this “upper body” layer got rotated… 10? degrees… WTF!!! Unity Glitch!!! (this is 4.6.0f3)
ooh… its because i have, in the import settings for the animations, i have “root transform rotation” set to “based upon at start : root node rotation” … (dang i messed up, and the root node is the “hips” bone
(should be seperate … whatever…)
… and if i change it to “original” … it doesnt do anything, that i can see …
but the thing is… my “base layer” doesnt have any rotations messed up, and the “upper body” layer was just fine, until, just suddenly when i loaded up unity and added a state, then poof all the animations of “upper body” layer changed…



