Our students studying coding of main RPG mechanics: craft, inventory, map, fight system etc.
It certainly looks good. I think the next questions are how does it play and what’s the story behind it ?
Looks great!
Consider creating a run cycle for the character. As is he looks like he is kind of walking with the sword at the ready, but the players will want a running cycle with a faster speed. It will look better with a run cycle, with the current cycle to be the walk cycle. In the run cycle allow the character to be less ‘ready’ to swing the weapons.
Also - might consider increasing the speed of the swings roughly x2. As is they look like slow motion, or the sword is made out of pure gold (very heavy).
Thanks for such cool feedback. We’ll try to fix it. Really great.
Game atmosphere is mostly about not black/white way of our life. Witcher
What about quests ?
Looks great, but like @theANMATOR2b said, needs a run cycle and just as @Maylina (above) said a few quests and you have a game people will probably pay to test.
I agree, run cycle would be a big improvement.
The world is really detailed and the characters looks good. I like it. Good luck!
Tutorial about optimization of this scene:
Thanks
We are on IndieDB:
I would recommend updating that version of the wolf. The v2.0 has been live for a while now…
Others comments apply.
Any chance to make wolf covered by polygons with cutout to recreate hair effect ( like human hair ) ?
As we planing to port everything to mobile so fur will be performance killer
this is already what we’ve done. The fur is not a fur shader or anything like that. Also the asset now includes 4 LODs. the two last ones are not using any transparency effect.
Your students have done well