hi this is my first post,I am a begineer in unity so I strugle with it a lot so my knowledge of it is very low
so I might find my problem dificult to explain
the problem is that unity runs very slow,practically unusable and I dont have ide why cuz it ran normal before
I upgraded my videocard and reformated my system,the videocard is much better than my previous wich could run it fine but now is all the oposite wich does not make sense
another thing to add is that the project was updated since I installed the latest unity today,maybe the “update” damaged something?
but when I press play the game runs normal,though at the beggining very low but quickly goes to normal speed but tend to “stutter” or slowdown sometimes,so I just dont have idea
I tested the angrybots scene that comes with the unity and runs better but still kinda slows,when pressing play it takes some time to start but runs kinda fine but when I shoot it gets slow again
and my projects is of a lower resolution and detail than the angry bots game so thats not the reason of it
my pc specs:
windows vista home premiun 32 bits
amd athlon 64 x2 dual core 4600+ 2.40 Ghz
3 gb ram
asus nvidia gt520 (previously had a nvidia 8300gs)
but this doesnt matter because it ran just fine before
so maybe when reformating something important was deleted? or maybe is something with the videocard?
one weird thing is that the main menus dont seem to “run” so slow as the rest of the editor,when I open a menu the menu gets “burned” in the editor image for some time and gets normal after a while,similiar stuff has been happening with other programs so maybe it was something related to the reformat
but anyway since I upgraded my videocard all my games runs very fine so I dont understand why unity runs so bad considering my project is full of low poly and simple textures,the terrain is the element with more polygons
so any help would be greatly apreciated cuz I have to deliver the project around december
EDIT: I have noticed that I had the “aero” stuff deactivated,but that still dont seem to have fixed the issue