Unity save gameobject list? (Save System)

For example; GameObject has a script. Script props → name and age.
I have 10 GameObject. I need to save those GameObjects. How can i make this? Thanks.

you can create an empty gameobject and give it a script which will hold the data of all your particular gameobjects(say foo):

public foo[] myFoos;  
void Start()
{
myFoos = FindObjectsOfType<foo>();
}