Hello everyone,
I have a question,
if I save my game
example
PlayerPrefs.SetString (“MyKey” MyValue);
I can load ok, but if you have another game, which will use that file with the same name
Another game replacing the game save:
PlayerPrefs.SetString (“MyKey” MyOtherValue).
Unit will know which is the key to my game?
or
PlayerPrefs.DeleteAll ().
will remove all data stored on the Unity3D game ??
or just my game?