Unity Scale and Proportion of objects?

Hello everybody,

Simple question really:
What is the scale/proportion of objects in Unity, if any?

For example, UDK’s scale and proportion of a character is 96 units.
128 Units = 8 feet = 243.8 cm, 96 Units = 6 feet = 182.9 cm, 16 Units = 1 foot = 30.5 cm, 1 Units = 2cm.

Is Unity’s scale setup similar, set by the user, or is there nothing of the sort?
Makes it easier to maintain the proportion of objects when modelling in a program such as Maya to know this information.

Thanks!

1 Unit = 1 Metre.

You can do whatever scale you want, but the moment your game starts to use physics, you’ll want to keep that scale in mind.