Unity Scale

What unit is the unit scale in? Is it 1.0 = 1.0 meter?

My physics simulation seems to run slowly as if my objects are huge. I’m trying to make them the same size in the physics world as the appear on the iphone screen.

Thanks.

yes - as scale relates to physics things or stuff like gravity where scale becomes part of a consideration.

So what unit does the physics system use?

Just found it in the docs.

That explains why the bouncing balls in my game are slow. They are 2.5 meters when they should be about 0.3048 meters. I know some physics libs have limits when it comes to handling very large or very small objects. I wonder how Unity will react?

It’s sometimes not so great with tiny objects. Might be better to use larger models and speed up the timescale instead.

–Eric

You already found the answer, but I meant yes to your “1 unit = 1 meter”

Thanks for the suggestion.

That seems to work. I’m not sure what the exact settings are going to turn out to be. I’m tweaking it now.

My objects are about 196 times larger than what they should be but setting the time scale to 196 is way too fast. 2 or 3 seems to behave about right.

I’m going to alter both the scale and time to try and get some reasonable settings.

Do you need to change time scale? It seems like changing gravity should be enough, but physics and intuition sometimes don’t mesh very well… :wink:

Hmmm… changing the timescale helped a bit. It responds better but I don’t think I have the scaling correct yet. Perhaps gravity is the way to go. I’ll give it a try.