Unity scales incorrectly?? [SOLVED]

I want to scale IMG1(red) to the IMG2(blue) scale and position, so I create a GameObject for IMG1 pivot and position it on the IMG2 center, make IMG1_pivot parent of IMG1 then I scale IMG1_pivot. So now if I scaled IMG1_pivot to IMG2’s scale, IMG1 and IMG2 should now have the same scale, and position or am I doing something wrong or??

Is there another way to do this?

Why don’t you just parent IMG1 to IMG2, size IMG1’s scale to 1,1,1, and position/rotation to 0,0,0, then unparent IMG1 from IMG2? They should then have the same scale, position, and rotation.

ugh because that is not the visual effect that i want (this ofcourse need to be done in code, I used the scale tool in above image just for demonstration)

I’m confused then, because you said “I want to scale IMG1(red) to the IMG2(blue) scale and position”, and what I said does exactly that. What is it you want then?

Now when i think about it, i want the same effect like in PUBG

yea welp… Sorry when I read it before it kinda didnt make sense in my head, now when I read it again yea it is exactly what I need