Unity scales sizes

Hello there!

So i’m brand new to the Unity engine, so I have a question regarding sizes in unity.

I am thinking of creating a level I came up with here the other day.

We have all seen Gullivers Travel, and how big Gulliver is compared to the Lilliputs.
My idea is the opposite, that a lilliput comes to our world.

My idea is that this is either a first person or third person game.

This would meen that things would have to be REALLY big for the little guy.

Is there any settings for creating suck a point of view for the character? Or do I simply have to make my models ridiculously large to give this impression that things are really huge?

Just thinking of engine power. Will it slow down the game with huge models, or is this the only way to achieve this enviroment for the character?

Hoping for a good answer, cheers from the new guy:P

Why not make normal size models, and just scale the little guy down? Unity is quite flexible in its scaling. It is a full 3D world with virtually no limitations. It also has a handy feature if only rendering what the camera is filming. Hope that helps.

So, Gulliver in the Brobdingnagian land. :wink:

That would be best.

Size is just a number, the limitation being floating point precision and not anything to do with performance. Scaling things too small can create issues with the physics engine with the aforementioned floating point precision issues.

–Eric

You should model them normal size first, and then scale up in your 3d app before you do any rigging (just to avoid accidents)… how tall do you want this character?

So you can scale down the player and point of view?
And if I understood you right, I can scale down the size of the camera, so things appear bigger?

No, a camera is just a point of view and has no scale or anything. You can change the field of view, but that’s a different thing and doesn’t apply here. If you assume that 1 unit = 1 meter, and you place the camera 2 units off the ground, then it would be the point of view of a tall-ish human. If you put it .2 units off the ground, then it would be the point of view of a very small person.

–Eric