Sorry for the dumb question, but I’m trying to understand the relationship between Unity and it’s build file size.
Let’s say I create a single scene and fill it with prefabs, scripts, lighting, etc. I make a build with my one scene and, for the sake of simplicity, lets say the final file size of the project is 10mb.
Now say I duplicate that scene 100 times, add it to the build index, and make a new build. Would the build then be 100 times larger?
I’ve read how Unity optimizes prefabs so that adding more of them will hardly add to build size, but I’m sure with everything else in the scene being duplicated into other scenes.