Unity scene lighting with baked lighting that has shadows

Hello! We are currently looking to add shadows to our project but our current setup is using unlit PolySpatial lighting node shaders to only take in the scene lighting.

Is there a world were we can used baked lighting to create shadows? Is there really any any way to create shadows that do not come from visionOSGroundShadow with this setup?

Just looking for a strong shadow solve right now that doesn’t involve us creating shadow ground planes by hand or using visionOSGroundingShadow component. any tips would be super helpful!

Yes; the PolySpatial Lighting node supports light maps, and light maps can contain (static) shadows.

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