Unity Scenes(scripting) help

I have just realized that my whole game cannot fit on one scene(only had the program for 2 days so far). So if it need to be one different scenes please tell me a way to join it up later when i finsh make the game and how to delete your threads on this site.

You can use

Application.LoadLevel(0);

For example,after you finish your game you can make a Main Menu,and attach this code to an object :

function OnMouseEnter() {
Application.LoadLevel(0);
}

If you put the mouse over that object with this script it will load the level 0…
I didn’t test the script yet…

This function loads level by its index.You can see the indices of the levels in File-Build Settings menu.Before you load the level you need to add the list of levels you are using into the Build Menu,otherwise the script won’t work.

this has helped me figured alot of questions, thanks alot but one problem, if i am not making a game with level(mine is a little similar to zelda) would it still work?

I dind’t play Zelda a lot…but you can make some portals in your game to help you load the next level…it’s just a suggestion,and use this script(it’s not tested-it may contain parsing errors).

function OnTriggerEnter() {
Application.LoadLevel(0);
}

thanks alot for your help