In Unity script, as opposite to c#, a programmer may access static type members trough the instance reference of that type. If I have a instance method Foo in base class A and static method Foo in class B extends class A, the call to the instance method Foo using instance reference of type B leads to SIGSEGV on Mac OS X because actually the static method Foo of class B is called recursively.
class A
{
function Foo() { }
}
class B extends A
{
private static instance : B = new B();
static function Foo()
{
instance.Foo(); // here the segfault happens
}
}