Unity ScrollView keeps scrolling to the end

I wasn’t able to reproduce your issue. Updating the canvas (and I believe there is another method , too, but have forgotten what it’s called, if so) seems like a good idea. I would suggest that you try to run a coroutine and try these delays (just need 1 but try until it works… if it works):

  • WaitForEndOfFrame
  • yield return null
  • yield return null twice.

See if that helps.

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It shows you how you can insert code into the forums nicely! :slight_smile: