unity secure connection and dbase

Hi, ive found on unity forum a simply script to connect unity to dbase,and i've modified it for my self. I send informatio to unity to php,and my php chek the dbase and send back info. My quest is:what is correct way to add security for transmetting data from unity to my php?

LOGIN SESSION UNITY(js):

private var nickforum = ""; //this is the field where the player will put the name to login
private var passforum :String = "";
var nextLevel:int;

var formText = ""; //this field is where the messages sent by PHP script will be in

var URL = "http://myurl.check.php"; //change for your URL
var hash = "testHash"; //change your secret code, and remember to change into the PHP file too

private var textrect = Rect (10, 150, 500, 500); //just make a GUI object rectangle

function OnGUI() {
    GUI.Label( Rect (10, 10, 80, 20), "Username:" ); //text with your nick
    GUI.Label( Rect (10, 30, 80, 20), "Password:" );

    nickforum = GUI.TextField ( Rect (90, 10, 100, 20), nickforum ); 
    passforum = GUI.PasswordField ( Rect (90, 30, 100, 20), passforum , "*"[0], 25); 

    if ( GUI.Button ( Rect (10, 60, 100, 20) , "Connettiti" ) ){ //just a button
        Login();
    }
    GUI.TextArea( textrect, formText );
}

function Login() {

    var form = new WWWForm(); //here you create a new form connection
    //form.AddField( "myform_hash", hash ); //add your hash code to the field myform_hash, check that this variable name is the same as in PHP file
    form.AddField( "myform_hash", hash );
    form.AddField( "nickforum", nickforum );
    form.AddField( "passforum", passforum );
    var w = WWW(URL, form); //here we create a var called 'w' and we sync with our URL and the form
    yield w; //we wait for the form to check the PHP file, so our game dont just hang
    if (w.error != null) {
        print(w.error); //check only connection ,if there is an error, tell us
    } else {
        print("Test ok");
        formText = w.text; //here we return the data our PHP told us

         if (formText=="connected") //check the return data from php,if is correct load other level
                       {
                    Application.LoadLevel(nextLevel);
                        }

                    else  {
                     return;
                           }
        w.Dispose(); //clear our form in game
    }

    nickforum  = ""; //just clean our variables
    passforum = "";
}

function Update () {
 if (Input.GetKey (KeyCode.Escape))
       Application.Quit();
}

PHP CHECK CODE(this correct for phpbb3 forum):

<?
// CONNECTIONS =========================================================

$host = "your host"; //put your host here
$user = "user dbase"; //username for dbase
$password = "db password"; //password for dbase
$dbname = "dbase name"; //your database name
mysql_connect($host, $user, $password) or die("Cant connect into database");//connect to host
mysql_select_db($dbname)or die("Cant connect into database");//connect to dbase

//=====IMPORT FUNCTION FROM OTHER PHP(PHPbb3)=====
define('IN_PHPBB', true);
$phpbb_root_path = (defined('PHPBB_ROOT_PATH')) ? PHPBB_ROOT_PATH : './';
$phpEx = substr(strrchr(__FILE__, '.'), 1);

require($phpbb_root_path . 'includes/functions.' . $phpEx);//the file containsh check system from password dbase
// =============================================================================

// PROTECT AGAINST SQL INJECTION and CONVERT PASSWORD INTO MD5 formats
function anti_injection_login_yumipwd($sql, $formUse = true)
{
$sql = preg_replace("/(from|select|insert|delete|where|drop table|show tables|,|'|#|\*|--|\\\\)/i","",$sql);
$sql = trim($sql);
$sql = strip_tags($sql);
if(!$formUse || !get_magic_quotes_gpc())
  $sql = addslashes($sql);
  //$sql = md5(trim($sql));     //at this time the password was send clear
return $sql;
}
// THIS ONE IS JUST FOR THE NICKNAME PROTECTION AGAINST SQL INJECTION
function anti_injection_login_yumi($sql, $formUse = true)
{
$sql = preg_replace("/(from|select|insert|delete|where|drop table|show tables|,|'|#|\*|--|\\\\)/i","",$sql);
$sql = trim($sql);
$sql = strip_tags($sql);
if(!$formUse || !get_magic_quotes_gpc())
  $sql = addslashes($sql);
return $sql;
}

//==================================0

$unityHash = anti_injection_login($_POST["myform_hash"]);
$phpHash = "testHash"; // same code in here as in your Unity game

$nick = anti_injection_login($_POST["nickforum"]); //I use that function to protect against SQL injection
$pass = anti_injection_login_pwd($_POST["passforum"]);//I use that function to protect against SQL injection
$nickclean =strtolower($nick);//use this for make inserted usernama in a low char

/*
you can also use this:
$nick = $_POST["myform_nick"];
$pass = $_POST["myform_pass"];
*/
if(!$nick || !$pass) { //chek the user and passwor not empty
    echo "Username and password are required";

} else {
    if ($unityHash != $phpHash){//check the has
        echo "Injiction code not permitted";
    } else {

        $find = mysql_query ("SELECT * FROM  phpbb3_users  WHERE username_clean = '$nickclean'");//chek the username
        if (mysql_num_rows($find)==0)
           echo "Name not found";
            else {

           while ($find_row = mysql_fetch_assoc ($find)){

                  $pwd = $find_row['user_password'];//assign password

                }

               $check = phpbb_check_hash($pass, $pwd);//check password
                if ($check==FALSE)
                       echo "Wrong password";
                else if ($check==TRUE){

                               echo "Connected";//string returned if all ok,thet have to corrispondin on our javascript

                                           }

             }

        }
        }

// Close mySQL Connection
mysql_close();
?>

what is correct way to crypt password in unity,and decript it on php?

I suppose you may also like to see the Service Model Class with WCF Service (Supports almost all sorts of bindings and Endpoints and behaves as desired- [net.tcp,BasicHttp, as a Win32 service)], better than Php stuff that uses only BasicHttp with lower Message Size limit. Meams more chunking of data (packets), and more work for putting it back together.

I was a same problem, but this line in my code was not working

if (formText=="connected") i tried using if, switch, but doesnt work, is a character encoding problem???