I have my character rigged and animated properly, all animations are saved as seperate actions in blender and unity recognizes them. It brings up the “cant animate because character doesnt have any animations.” This is really stumping me cause the animations will play correctly in the animation preview panel in unity. Any help would be greatly appreciated. I tried tinkering with it myself last night but accidently broke stuff in the blend file so im staying hands off untill i can figure out what the problem is. Everything worked with Untiy 3, idk what they changed that could cause this problem.
I did some digging around in the forums and i found a post with a similure issue, sounds like Unity’s new animation system some how breaks animations when it imports them so for now i guess ill use a different game engine i have untilly they can fix this back to the way it was in Unity 3d where blend files import and animations work fine…
I dont know how to mark this as solved but i solved it, turns out Unity set up my character for the new animation system and the animations work fine, for some odd reason i cant call the animations in the 3rd person controller prefab script and i have the animator events set up to play them. It plays the idle one but i need a script to tell it to fire the other ones and i cant find any good examples of how to do that anywhere in java,…really wish they would make a book for this stuff that is under 100 bucks.