I have saved(Using WhyDoIdiot Serializer) a scene placing prefabs at some position. Later I deleted some Prefabs and I want those prefabs to be instantiated at runtime by loading the scene using serializer. I could get them to load but the materials doesn’t load up even though I have ‘store materials’ added to them. How to load these materials?
If you are using custom shaders, you will have to add their parameters manually in the material serialization script.