Hello, I’ve been using Unity Seralizer. And I’m using it to make a minecraft-like save feature.
However the terrain doesn’t exist until the actual game is started.
So whenever I try and load a save after closing the actual game. It just generates a new world. Instead of using the one that’s already generated. So how would I go about loading and saving from a file?
For example here are some images.
This is the data that’s created after the play button is pressed.
Before the play button is pressed. There aren’t any objects. I hope this helps