Unity Serializer Scene Only?

Hey guys, I’m using whydoidoit’s Unity Serializer. I’m trying to save only placed (instantiated) objects in the scene. I have them all set as prefab identifiers. The problem is that when I load the level, the entire scene is opened (including objects not set up in the wizard). I don’t want cameras remade or anything like that, just the objects in the scene that were instantiated. I dunno what to do!


When it reloads the level it has to reload the base state - so it goes back to the scene and loads that from the project first - then it instantiates anything that was saved that wasn’t in the scene. It has to go through that initial load to get everything back the way it should be. What problem is it causing?