Hey guys, I’m using whydoidoit’s Unity Serializer. I’m trying to save only placed (instantiated) objects in the scene. I have them all set as prefab identifiers. The problem is that when I load the level, the entire scene is opened (including objects not set up in the wizard). I don’t want cameras remade or anything like that, just the objects in the scene that were instantiated. I dunno what to do!
Thanks!