Unity Serializer WhyDoIDoIt... Animator help

Hey guys…

I am trying to implement the checkpoint part of the serialization from the package I downloaded from the store and I have one little problem that maybe, some of you already passed through and can help…

When I resume the game, from the checkpoint I created by using LevelSerializer.Checkpoint(); everything seems to be working fine, but the animations, meaning that I dont have any of them and, since the player (a spaceship) is animated all the time, I dont even see it (funny, hehe) and I receive the

Animator has not been initialized.
UnityEngine.Animator:SetInteger(String, Int32)

Does anyone know how to fix this?

(and perhaps, you may know, also, how to “delete” this checkpoint using some function, if I need to)

Thanks a lot!!!

You figure this out? Im having same issues