I am using the Unity Serializer from WhyDoItDoIt (in Asset store for free) and have an issue with integers have a value of zero. Let me explain quickly.
I have also tried this with one of the example scenes. I have loaded the ExampleObjectSaveAndLoad scene which comes with the package where there is only one gameobject in the scene with two variables of which one is an integer. If you run the scene, change the value to zero, press S to save the object, change the value to one and press L to load the scene, the value is still 1 instead of 0. So even with the out of the box example scene it does not work.
I have tried this with other scenes and the behavior seems to be consistent.
Is there anyone who has encountered the same issue? Is this introduced with the latest release? If you don’t have this issue, what version are you using. Any help much appreciated here!