Latest Unity editor with Playstation support fails to open a new project, continuously shows the error
“Unity Shader Compiler has stopped working”
Debugging in a new instance of Visual Studio shows that a Fatal Program Exit was requested in “libSceShaderWavePsslc.dll”, which looks like a Playstation-specific library.
Is the Playstation SDK 4.0 required to be installed for the “Unity Editor with Playstation Support” to run without crashing?