Unity Shader Graph Needed for transparent collision - [[URP]]

Looking for a Unity 2022.3 developer:
Create a shader using Shader Graph. The shader should make only the polygons of a GameObject transparent when they intersect with a trigger zone.

IMPORTANT:
Only the polygons that enter the trigger zone should become transparent, not the entire GameObject.

Key details:

  • Transparency should be immediate.
  • The scene uses URP and is prepared for Vision Pro.

contact by discord: ufulio#7126
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