Looking for a Unity 2022.3 developer:
Create a shader using Shader Graph. The shader should make only the polygons of a GameObject transparent when they intersect with a trigger zone.
IMPORTANT:
Only the polygons that enter the trigger zone should become transparent, not the entire GameObject.
Key details:
- Transparency should be immediate.
- The scene uses URP and is prepared for Vision Pro.
contact by discord: ufulio#7126
or inbox here please