Unity should buy script inspector 3 and make it the default script editor for unity
The reasons being vs studio is windows only and vscode is not beginner friendly and doesn’t work most of the time.
Making script inspector 3 the default editor would ensure there was a universal code editor for all platforms due to it being implemented within unity’s own gui system.
Currently I am on ubuntu and can’t get vscode to work properly so thats why I was suggesting this.
How’s its performance these days? I gave an earlier version of it a go and found that it made the Editor noticably slower, probably because of the GUI system rather than the plugin itself.
One of the best editors I’ve ever used on any system. Pounded out about 3Meg worth of code in the last year using it.
Just the Auto complete is worth it.
I gave that a try. Integrated editor was a big sell since I’m easily intimidated when it comes to configuring things. Ultimately there are too many features I missed (like vertex snapping) and the APIs for creating interactions just weren’t complete. Could be a viable alternative eventually.
+1, I like integrated editors, and I DO have vscode working. It can’t autocomplete things like FixedUpdate or OnCollisionEnter, but neither could monodevelop back in the day.
Out of interest, are the people talking about VS Code developing on Mac? I’ve not used Unity from OS X in ages. In Windows the installer will grab and pre-configure VS Community for you, so you don’t have to do anything. It’s still a separate app, though, and a pretty heavy weight one at that.
They should as well, the jetbrains team are absolute genuises. Had the opportunity to meet them at a conference in europe and can say for sure they would fit in with the unity team and their general ethos
Alternatively, if you’re just a hobbyist like myself, you can open source your game. Have a public github for it, work on it actively for at least 3 months, and then apply for an open source license for rider or whatever.
I haven’t tested this myself, but it might be possible? Link
well I think the upside to buying script inspector3 instead of jetbrains rider would be to implement it in the editor and have it look native to the unity ui.
I think VSCode is as beginner-friendly as it can get, comparing to regular VS. It does need some more steps than the mentioned plugin, though. You only need to install C# plugin and Unity Debugger in the VSCode extension panel and it is ready to be used with Unity development (for Windows and macOS)
One advantage of using a standalone editor is that you don’t have to import the tool to every project created, unless Unity implement some kind of global package in Package Manager. Also, I wonder if the plugin will implement a debugger since it does not seem to have it currently.
Hi Shadow I am using VSCODE on Ubuntu and it is not very reliable. I am considering buying script inspector. Can you confirm that it works 100% on Ubuntu.
Script Inspector 3 doesn’t run on Ubuntu in the sense that you’re thinking of because it’s not a normal standalone application but rather an editor extension. It’s strength is that it’s built on top of the UI framework built into Unity and thus the only requirement to run it is whether you can run Unity.