Unity Shows the Connected Device in the Build Settings but not in the Project Settings

I wanted to test the game on an Android device so I installed Unity Remote 5 to my phone and connected the phone to the computer. USB debugging is open by the way. I can’t see the device in the project settings but I can see it in the build settings. Since I can’t select the device in the project settings I can’t use Unity Remote 5. How can I solve this? Thank you.

Hey, Project settings is not supposed to show the actual device. The results you are seeing are intended.

All you need to do now is make sure the device is in Debug mode (which you mentioned you did), and enter Play mode for remote to work. If it’s not working, please reply providing any additional additional details that you think might help, such as the Unity release you’re using.

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When I tried it the day after I wrote this it worked when “Any Android Device” is selected. Maybe the usb cable caused the problem the first day, no idea. The main reason I was confused is because on the tutorials I watched, people were selecting their devices in the project settings so I assumed that I should be selecting it too but it is working just fine right now without selecting so no problem.
Thank you for answering, have good day. :slight_smile:

At this point, Unity is a bit weird with the device selection: it shows iOS devices, but not Android ones (thus we have “Any android device”). Can’t tell you why exactly that’s not consistent though. Glad your issue got resolved, cheers!

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