I have been using external tools that now are getting old and cumbersome, to use audio clips and lipsync them on a 3d mesh. The main issue is that these software are working only with pre-rigged meshes, that has facial rig or blendshapes; so if you do not have that, you have to spend time creating the morphs.
I was looking on the store and found some Unity based products; which is ideal for me so I can work with one environment, compared to now where I need to jump between maya and blender, beside unity. I do recall that Fuse generate facial blendshapes, so that would be a tool that could be feasible, even if it seems abandoned at this point.
What would you suggest for the following workflows:
Mesh with face rig/blendshapes; animated using an audio clip to create emotions and dialogues
Mesh without face rig/blendshapes; auto-rig the face and then apply animations using audio clips.
I know that there is no one-stop solution; but I would gladly deal with the less amount of software and environments; where possible. Thanks.
The issue is not the mesh per se; I have that; what I need is a way to auto-rig the face of these meshes, that are not rigged so I can drive the animations using an audio clip.
I could just use meshes that are pre-rigged; although that solution is just a partial solution
Looks like that site is dead. Also the price is quite high…I can pay a guy in China or East EU to do a rig for half the price, on few models
I know that it takes time to do the rigging; but what I am looking for is essentially what Mixamo does for the body, but for the face (upload a model, put markers, save the output mesh with the blendshapes on it). I don’t mind spend hundreds for a software, as long as I can use it as long as I want, and on all the models I want
If someone made it for the body; there must be a way to do it for the faces too… it is just a matter of time probably