# Unity Special Efects

**URL:** https://discussions.unity.com/t/unity-special-efects/417941
**Category:** News & General Discussion
**Created:** [July 12, 2010, 8:16pm UTC](https://discussions.unity.com/t/unity-special-efects/417941 "2010-07-12T20:16:42Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![anon\_99889171](https://avatars.discourse-cdn.com/v4/letter/a/b487fb/32.png) [@anon\_99889171](https://discussions.unity.com/u/anon_99889171)
#### Post date: [July 12, 2010, 8:16pm UTC](https://discussions.unity.com/t/unity-special-efects/417941/1 "2010-07-12T20:16:42Z")

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Hi, Im new at Unity and I was wondering if someone can point me to the correct place were I can lear how Unity implements visual efects. I know about the particle emitter. But I was wondering if theres another way of doing special efects in Unity.

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### Author: ![Dreamora](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/dreamora/32/91058_2.png) [@Dreamora](https://discussions.unity.com/u/Dreamora)
#### Post date: [July 12, 2010, 8:23pm UTC](https://discussions.unity.com/t/unity-special-efects/417941/2 "2010-07-12T20:23:08Z")

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You would do it through the mesh class and shaders.

Thats how all visual stuff works

btw: wrong board 🙂

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### Author: ![anon\_99889171](https://avatars.discourse-cdn.com/v4/letter/a/b487fb/32.png) [@anon\_99889171](https://discussions.unity.com/u/anon_99889171)
#### Post date: [July 12, 2010, 8:44pm UTC](https://discussions.unity.com/t/unity-special-efects/417941/3 "2010-07-12T20:44:47Z")

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Just realize that I post this on the wrong board. Sorry about that Im going to place it in the correct one. thks!
