Unity Sprite Packer smeared my sprite. Explanation?

I noticed that in the preview my sprites has been smeared, mostly with the color of edge pixel.

I think this will not affect the actual game in anyway since cropped rect does not include that area but any explanation why Unity is doing this? Is it more desirable to leave some space around sprite prior to packing with Unity’s internal packer? Since most sprite packer provide offset parameter to adjust while Unity does not, I’m worried should I manualy add the space?

Ya I noticed this too.
It only seems to effect that sprite sheet image and not the actual sprites.
Why do it tho it is not apples to all sides evenly anywayxjust empty sides.
Will maybe help people from pirating your sprite sheet. :slight_smile:

This is to deal with texture filtering especially for sprites which has pixels at the edge of it’s border.

I was going to say to use Clamp instead of Repeat, but that isn’t relevant to Sprite so… ?