I’m making a 2D platformer and when I am using a sprite sheet for sprite animations and objects. On some sprites, pixels from nearby sprites are being added. Here are some examples:
Is there anyway to solve this? Thanks!
I’m making a 2D platformer and when I am using a sprite sheet for sprite animations and objects. On some sprites, pixels from nearby sprites are being added. Here are some examples:
Is there anyway to solve this? Thanks!
Add padding between sprites, or alternately save the sprites individually and let Unity’s sprite packer handle it instead, since it seems to avoid artifacts like this.
–Eric
Thanks for the reply! For adding padding between sprites, is that something I can do in Unity or do you mean add space between the sprites in the png ? Thanks!
Adding padding requires editing the image, unless you save the files individually and let Unity create the atlas.
–Eric