Unity Sprites Are Being Corrupted At Runtime

In our project we have some prefabs we load from a streaming asset bundle. It recently started loading corrupt sprites in the editor (not a build).

If the prefab is dragged into the scene it works and looks fine.

If its loaded from the streaming assets bundle its corrupted.

I tried deleting and rebuilding my streaming assets as well as the library but its still coming out corrupted.

Is there anything else you can suggest that might be causing this? I also rest my graphics settings in the project settings.

@Aggressor
Okay. Did you figure out what was causing this?

@BrandyStarbrite Unfortunately no

I did a work around where I load from a prefab reference instead of loading from an asset bundle

At some point I will create a sample project for unity