Hey Guys!
So I’m trying to make a game in which my background is just one sprite that tiles on both sides, that I just keep duplicating and moving to the right in order to keep the background going. However, when I do this, and with my floor sprites as well, all the sprites are slightly, and very slightly, see through. So when my two background sprites overlap, like I need them to, they sort of merge colors a little bit and end up forming a really odd section in just that one part.
Image:
I’m not sure what is causing this to happen. All of my sprites in this game seem to have a little bit of opacity, but they shouldn’t be having any. I have been searching around, but no one seems to be having this same type of problem with sprites in a 2D game.
Has anyone had this problem, or who knows what causes this and how to fix it? Any help would be much appreciated, as it is aesthetically very unpleasing.
Also, I have tried putting the backgrounds in their own Sorting Layer and changing their Orders, but that doesn’t fix the opacity issue on the slightest.