Unity standalone build crashes for some users

I am using unity 5.4.3f1, and standalone build plays fine on my machine and for the majority of players, however for a small part of the players it keeps crashing with an access violation. Crashes are happening most of the time on one specific level around one specific location, but they can also happen randomly in other levels sometimes. The biggest problem for me is that I can’t reproduce this bug on any machine I tried.

Here is stack trace from logs players sent me:

========== OUTPUTING STACK TRACE ==================

0x012D6282 (Putrefaction 2) RenderSettings::VirtualRedirectTransfer

0x01346C35 (Putrefaction 2) JobQueue::Exec

0x01346E51 (Putrefaction 2) JobQueue::ProcessJobs

0x014E52BF (Putrefaction 2) Thread::RunThreadWrapper

0x7645336A (kernel32) BaseThreadInitThunk

0x76EF9902 (ntdll) RtlInitializeExceptionChain

========== END OF STACKTRACE ===========

**** Crash! ****

Also here is other logs:


We actually having the same issue.
Have you found a solution?

Using 5.4.3f1 too.