When a game is built to my desktop and I launch the launcher I unchecked windowed mode, and put my resolution to 1920x1080. The game launches is fullscreen mode but later after a scene is changed it goes from fullscreen to windowed any idea?
I get the exact same thing, did you ever solve it?
Ah, it was because I had this code left over:
#if UNITY_STANDALONE_OSX
if (Screen.fullScreen || m_fullscreensecond) {
if (!m_fullscreenswitched && !m_fullscreensecond) {
Screen.fullScreen = false;
m_fullscreensecond = true;
} else if (!m_fullscreenswitched && m_fullscreensecond) {
Screen.fullScreen = true;
m_fullscreenswitched = true;
}
}
#endif