Hello, so i have a problem where when i jump with my third person character (from the Unity Standard Assets), he doesnt go back to the idle animation when he lands he still thinks that he is in the air. Here is a screen shot to further explain my problem.
Not sure if this code uses the CharacterController, but just today I identified an issue in Unity’s example character controller code, as posted at the API reference site, that appears to make it not detect the ground reliably.
Read about it here:
You can compare the fixes I made, and see if perhaps the same problem might be happening to the code used in the third person controller.