Hi all,
The Unity standard shader whilst displaying normally in the Editor, displays with artefacts once built to webGL. This has been the case since the earliest Unity 5 version I’ve used, and occurs across all browsers.
I’m having to use legacy shaders at the moment
Unity 5.1.4f1
Graphics quality fantastic
Mesh Compression medium
Optimize mesh data true
Use crunch texture compression
Gamma color space
Forward rendering
webGL example displaying wrongly:

webGL example2 displaying wrongly:
Editor example1 displaying normally:

Editor example2 displaying normally:
I haven’t managed to solve by tweaking settings.
Bug report filed case number: 741312
Any ideas?

